Large City: Bǟ Syun Med

Bǟ Syun Med

Bǟ Syun Med
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceNethor Seneschalty
RegionVithíhcoi Holt
Founded1327
Community LeaderChief Brytma Gegumer
Area468 km2 (187 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation2948 m (9671 ft)
Average Yearly Precipitation153 cm/y (60 in/y)
Population109675
Population Density234 people per km2 (586 people per mi2)
Town AuraWild Magic
Naming
Native nameBǟ Syun Med
Pronunciation/baː/ /sjun/
Direct Translation[small; little] [opinion]
Translation[Not Yet Translated]

Bǟ Syun Med (/baː/ /sjun/ [small; little] [opinion]) is a subtropical Large City located in the Nethor Seneschalty of the Viceroyalty of Rosid.

The name Bǟ Syun Med is derived from the Wood Elvish language, as Bǟ Syun Med was founded by Peratine Wudush, who was culturaly Wood Elven.

Climate

Bǟ Syun Med has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a freezing 0°C (32°F). Bǟ Syun Med receives an average of 153 cm/y (60 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Bǟ Syun Med covers an area of nearly 468 km2 (187 mi2), and an average elevation of 2948 m (9671 ft) above sea level.

Overview

Bǟ Syun Med was founded durring the early 14th century in spring of the year 1327, by Peratine Wudush. The establishment of Bǟ Syun Med suffered from many setbacks, delays, and obsticles, most notably a group of Bǟ Syun Med which required millitary assistance exterminate before the community could finish being built.

Bǟ Syun Med was built using the conventions of Wood Elven durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Bǟ Syun Med is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Bǟ Syun Med is is constructed arround a series of broad packed earth mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. The city's millitarily questionable fortifications have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

Even the most brief look arround Bǟ Syun Med has a good chance of putting a church or shrine into the center of your view. The city is most certainly a god fearing community. It’s also definitely a god loving community. THe streetcornors are occupied by preachers, with the occasional intersection playing host to an actually friendly debate relating to the merits of various gods. Even the less popular as well as the less politically loved gods seem to have a space in Bǟ Syun Med, there’s even shrines to gods known to the region only through hearsay.

Civic Infrastructure

Bǟ Syun Med possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Bǟ Syun Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Bǟ Syun Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Bǟ Syun Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Bǟ Syun Med's parks.

Bǟ Syun Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Bǟ Syun Med.

Bǟ Syun Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Bǟ Syun Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Bǟ Syun Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Bǟ Syun Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Bǟ Syun Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Bǟ Syun Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Bǟ Syun Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Bǟ Syun Med's public wards, blessings, and other arcane systems.

Bǟ Syun Med has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Bǟ Syun Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Bǟ Syun Med's grid is powered by hydrogalvanic generators.

Bǟ Syun Med's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Bǟ Syun Med has a first rate hospital which caters to anyone in need of long term medical care.

Bǟ Syun Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Bǟ Syun Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Bǟ Syun Med's natural decorations nor waterways.

Bǟ Syun Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Bǟ Syun Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Bǟ Syun Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Bǟ Syun Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Bǟ Syun Med's chapel was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

Due to the actions of local Kami, summer is skipped in Bǟ Syun Med.

The Mole near Bǟ Syun Med are known to be quite timid.

Bǟ Syun Med's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves drinking to channel Chronomancy energies of tier 3 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 217
  • Farmers: 353
  • Farm Laborer: 645
  • Hunters: 378
  • Milk Maids: 274
  • Ranchers: 149
  • Ranch Hands: 337
  • Shepherds: 296
    • Farmland: 446377 m2
    • Cattle and Similar Creatures: 27418
    • Poultry: 329025
    • Swine: 21935
    • Sheep: 1096
    • Goats: 219
    • Horses, Mounts, and Beasts of Burden: 10967

Craftsmen

  • Arms and Toolmakers: 255
  • Blacksmiths: 243
  • Bookbinders: 140
  • Buckle-makers: 146
  • Cabinetmakers: 261
  • Candlemakers: 365
  • Carpenters: 337
  • Clothmakers: 332
  • Coach and Harness Makers: 115
  • Coopers: 267
  • Copper, Brass, Tin, Zinc, and Lead Workers: 153
  • Copyists: 101
  • Cutlers: 92
  • Fabricworkers: 261
  • Farrier: 664
  • Furriers: 71
  • Glassworkers: 365
  • Gunsmiths: 252
  • Harness-Makers: 105
  • Hatters: 212
  • Hosiery Workers: 78
  • Jewelers: 120
  • Leatherwrights: 296
  • Locksmiths: 105
  • Matchstick makers: 174
  • Musical Instrument Makers: 161
  • Painters, Structures and Fixtures: 138
  • Paper Workers: 161
  • Plasterers: 148
  • Pursemakers: 199
  • Roofers: 115
  • Ropemakers: 106
  • Rugmakers: 106
  • Saddlers: 215
  • Scabbardmakers: 226
  • Scalemakers: 113
  • Scientific, Surgical, and Optical Instrument Makers: 70
  • Sculptors, Structures and Fixtures: 110
  • Shoemakers: 106
  • Soap and Tallow Workers: 359
  • Tailors: 812
  • Tanners: 144
  • Upholsterers: 156
  • Watchmakers: 150
  • Weavers: 322
  • Whitesmiths: 85

Merchants

  • Adventuring Goods Retellers: 76
  • Arcana Sellers: 76
  • Beer-Sellers: 146
  • Booksellers: 174
  • Butchers: 281
  • Chandlers: 288
  • Chicken Butchers: 300
  • Entrepreneurs: 114
  • Fine Clothiers: 322
  • Fishmongers: 288
  • Florists: 66
  • Potion Sellers: 192
  • Resellers: 476
  • Spice Merchants: 146
  • Wine-sellers: 238
  • Wheelwright: 174
  • Woodsellers: 108

Service workers

  • Bakers: 645
  • Barbers: 626
  • Coachmen: 152
  • Cooks: 456
  • Doctors: 241
  • Gamekeepers: 176
  • Grooms: 95
  • Hairdressers: 365
  • Healers: 327
  • Housekeepers: 281
  • Housemaids: 522
  • House Stewards: 332
  • Inns: 105
  • Laundry maids: 195
  • Maidservants: 406
  • Nursery Maids: 203
  • Pastrycooks: 391
  • Restaurateur: 406
  • Tavern Keepers: 476

Specialized Laborer

  • Ashworkers: 153
  • Bleachers: 102
  • Chemical Workers: 63
  • Coal Heavers: 223
  • In-Town Couriers: 238
  • Long Haul Couriers: 267
  • Dockyard Workers: 228
  • Gas Workers: 54
  • Hay Merchants: 89
  • Leech Collectors: 308
  • Millers: 261
  • Miners: 228
  • Oilmen and Polishers: 182
  • Postmen: 261
  • Pure Finder: 141
  • Skinners: 304
  • Sugar Refiners: 61
  • Tosher: 174
  • Warehousemen: 378
  • Watercarriers: 235
  • Watermen, Bargemen, etc.: 322

Skilled Laborers

  • Accountants: 139
  • Alchemist: 162
  • Clerk: 223
  • Dentists: 109
  • Educators: 308
  • Engineers: 156
  • Gardeners: 111
  • Mages: 81
  • Plumbers: 115
  • Pharmacist: 127
  • Professors: 47
  • Scientists: 81
  • Wizards: 48

Civil Servants

  • Adventurers: 107
  • Bankers: 155
  • Civil Clerks: 261
  • Civic Iudex: 124
  • Consultants: 68
  • Exorcist: 267
  • Fixers: 127
  • Kami Clerk: 212
  • Landlords: 197
  • Lawyers: 137
  • Legend Keepers: 174
  • Militia Officers: 913
  • Monks, Monastic: 353
  • Monks, Civic: 322
  • Historian, Oral: 238
  • Historian, Textual: 137
  • Policemen, Sheriffs, etc.: 243
  • Priests: 476
  • Rangers: 152
  • Rat Catchers: 172
  • Scholars: 168
  • Spiritualist: 206
  • Slayers: 61
  • Storytellers: 371
  • Military Officers: 406

Cottage Industries

  • Brewers: 322
  • Comfort Services: 406
  • Enchanters: 123
  • Herbalists: 127
  • Jaminators: 353
  • Needleworkers: 342
  • Potters: 182
  • Preserve Makers: 313
  • Quilters: 150
  • Seamsters: 498
  • Spinners: 342
  • Tinker: 121
  • Weaver: 267

Artists

  • Actors: 114
  • Architects: 43
  • Bards: 176
  • Costumers: 67
  • Dancers: 132
  • Drafters: 71
  • Engravers: 89
  • Fine Furniture Carpenters: 53
  • Glaziers: 114
  • Inlayers: 107
  • Musicians: 322
  • Painters, Art: 56
  • Playwrights: 117
  • Sculptors, Art: 95
  • Wood Carvers: 365
  • Writers: 378

Produce Industries

  • Butter Churners: 332
  • Canners: 304
  • Cheesmakers: 365
  • Ice Merchants: 49
  • Millers: 210
  • Picklers: 185
  • Smokers: 138
  • Stockmakers: 126
  • Tobacconists: 166
  • Tallowmakers: 238

41793 of Bǟ Syun Med's population work within a Foundational Occupation.

62399 of Bǟ Syun Med's population do not work in a formal occupation, but do contribute to the local economy. 5483 (5%) are noncontributers.

Points of Interest

Bǟ Syun Med is home to some form of natural wonder. It could be a hot spring, or an especially enchanting glade, or a particular vista. Whatever it is, it's such a lovely attraction that Bǟ Syun Med sees its fair share of tourists every year from all across Eyom. Consequently, its residents speak many languages at a functional level.

Bǟ Syun Med has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Bǟ Syun Med was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Bǟ Syun Med lost 210 people, 208 livestock, and 96 buildings. The conflict ended after roughly 144, when members of Bǟ Syun Med's militia enacted an operation to locate a particular solgiers group. The operation was complicated by major logistical problems. The conflict ended with pitched battle between both forces, which ended in victory for Bǟ Syun Med's forces. The war is remembered in legend by Bǟ Syun Med's bards, historians, and legend keepers.

History